e-Therapy e-therapy is a mental health treatment modality that is wholly or partially delivered online, and allows for both synchronous and asynchronous communication between an e-Therapy user and a mental...
The focus group is an effective research tool that is adept at uncovering the true thoughts and emotions of group participants. The interviewer is afforded the opportunity to record both...
Gamification is the concept of applying game design techniques to non-gaming environments, to improve user experience (UX), and increase user engagement. Game based e-Learning, provides an interactive pedagogy, generating a...